EW_Object | +---- EW_Bone
"Why does it happen? Because it happens. Roll the bones."
-- RushEW_Bones are still in development and usually don't act the way that fully implemented EW_Bones should. EW_Bones have very recently become a subclass of EW_Object. This broke the forward kinematics, but I hope to have it repaired soon. EW_Bones can still be used "disjointly". Eventually, EW_Bones should also support inverse kinematics.
EW_Bone::EW_Bone()
The constructor creates a generic EW_Bone.EW_Bone::EW_Bone(int a)
The constructor creates a generic EW_Bone without initializing data structures.